Software and Product Development

SSHOC Releases Video Game to Test and Improve Data Management Knowledge

An exciting new training tool has been released by the SSHOC project, teaching researchers about Data Publication and Research Data Management through a simple and fun video game called the League of Data: Data Management Challenge.

The game was developed by SSHOC partners Trust-IT and COMMpla with the aim of making the CESSDA Data Management Experts Guide (CESSDA DMEG ®), a 200 page document, more accessible. It is not a comprehensive e-learning tool teaching the whole DMEG, but rather a conversation starter. It introduces players to some key themes and challenges, and asks the players to work out the solutions. The game will be used as a supplement to lectures and data management training courses. 

Currently the game covers the main subjects of the DMEG sixth chapter “Archive & Publish” over four levels. The first challenges players to think about which sorts of datasets should be published and which should just be stored. The second level helps players consider the reservations they have around publishing their data, and why there are very good reasons to publish their data anyway. The third level makes players think about whether their data should be published just as a journal supplement, or as a published dataset in a trusted repository. The final level introduces players to the numerous ways they can promote their published data, leading to greater reuse of research and more citations.

Three further levels are planned for the near future, covering DMEG chapter 5 “Protect.” Subjects such as informed consent, anonymisation and intellectual property will be covered.

You can play the game right now by clicking below!


Role of COMMpla

COMMpla, together with our parent company Trust-IT, took the lead in gathering requirements, managing the project, designing the game, and technically implementing it. An agile process was implemented by our talented team which includes game designers, programmers, graphic artists, and UX specialists. This included frequent meetings with the SSHOC training expert & coordinator CESSDA who provided the more technical content within the game.

If you would like your own customised Video Game we’d be happy to tell you more about the types of solutions we can offer your organisation.

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